Galak-Z: The Dimensional | |
---|---|
Developer(s) | 17-Bit |
Publisher(s) | PlayStation 4Microsoft Windows
|
Director(s) | Jake Kazdal |
Designer(s) | Jake Kazdal |
Programmer(s) | Zach Aikman |
Artist(s) | Jake Kazdal |
Writer(s) | Jake Kazdal Mark Macdonald Kristina Drzaik Brian Van Buren Raj Joshi |
Composer(s) | scntfc |
Platform(s) | PlayStation 4 Microsoft Windows OS X Linux Nintendo Switch |
Release | PlayStation 4 August 4, 2015 Microsoft Windows October 29, 2015 Nintendo Switch March 26, 2019 |
Genre(s) | Shooter, roguelike |
Mode(s) | Single-player |
Galak-Z: The Dimensional is a shooter video game by 17-Bit for Microsoft Windows, OS X, Linux and PlayStation 4. It was announced during Sony's pre-E3 2013 press conference in June 2013. 17-Bit CEO Jake Kazdal describes it as 'modern Halo and Far Cry 3 combat in a 2-dimensional shell.'[3] Reflecting its inspiration in part by Japanese anime, the game is also known officially by the Japanese title of Uchuu Senshi Galak-Z (宇宙戦士ガラクZ, 'Space Soldier Galak-Z'). A complete edition, Galak-Z: The Void: Deluxe Edition, was released on March 26, 2019 on Nintendo Switch. [4]
Galak Z Void
Gameplay[edit]
- Galak-Z is a game of tense moments and heavy decisions. Its first expansion The Void, to its detriment, is one long adrenaline rush from start to finish. Galak-Z's frenetic core mechanics are.
- INSPIRATION AND INNOVATION. GALAK-Z obviously pays homage to the classic games that invaded dark arcades and home consoles in the 1980s and stellar coin-ops such as Asteroids, Gradius and R-Type, and titles like Solar Jetman on the NES. But while rooted in classic tradition, GALAK-Z also combines the aesthetic punch of modern 2D games (like deep parallax and killer effects!) with the.
Animated gameplay
Galak-Z is a game of tense moments and heavy decisions. Its first expansion The Void, to its detriment, is one long adrenaline rush from start to finish. Galak-Z's frenetic core mechanics are. Galak-Z: The Void for Switch game reviews & Metacritic score: 80’s spaceship anime and arcade-gaming meld with ultra-modern physics and A.I. Bartender 3 0 12 – organize your menu bar apps. In a skill-demanding, procedurally generated rogue-lite. Mar 31, 2019 Sometimes, a single smart design decision can catapult a game to success. With the release of Galak-Z: The Void: Deluxe Edition onto the Nintendo Switch, developer 17-Bit makes several shrewd choices, resulting in an experience that is poised to delight fans of intense action games. The first decision was to move the venerable rogue-like formula into space. After years of skulking.
Galak-Z is a two-dimensional sci-fishooter video game with roguelike elements. The game's levels are generated uniquely for each playthrough and are connected as an endless dungeon. The levels include spawners for enemies and traps.[5]
Development[edit]
Senior producer Raj Joshi presents on Galak-Z at the 2016 Game Developers Conference
Former Sega Japan developer Jake Kazdal started the game's development company, 17-Bit, in 2009 to make games similar to that of the 16-bit era. They had previously released Skulls of the Shogun for Xbox 360 and Windows phones in early 2013.[6]
Ad free spotify music converter 1 5 00. Galak-Z's gameplay was inspired by what senior producer Raj Joshi called ''new wave' roguelikes', especially Spelunky and Don't Starve. The 17-Bit team sought to emulate Don't Starve's 'survival mechanics', which encouraged players to plan ahead during their games.[5] The team also liked the game's progression tech trees, which provides the player more options as the game advances.[5]Spelunky'shandheld release and its 'pick-up-and-play' variable game length inspired 17-Bit to release Galak-Z on the PlayStation Vita.[5]Galak-Z's art style draws from anime influences, including Ichiro Itano's signature Macross series 'Itano Circus' missile fusillade.[7]
Galak-Z was announced during Sony's pre-E3 2013 press conference in June 2013.[6] A playable version of Galak-Z was on display at video game merchandiser Fangamer and video game collective Attract Mode's August 2013 PAX Prime combined event in Seattle.[8] The game was planned for release on PlayStation 4 in Q2/Q3 2014, followed by Microsoft Windows and PlayStation Vita versions, successively - this was before the team decided to allow themselves more time for development, pushing the release window into 2015.[9] All versions would contain the same content.[5]
On July 14, 2015, 17-Bit announced that the PlayStation 4 version would be released on August 4, 2015, with the PC version following a couple months later. The PlayStation Vita version was cancelled.[10]
Release[edit]
In April 2016, 17-Bit joined forces with IndieBox, a monthly subscription box service, to create an exclusive, custom-designed, physical release of Galak-Z. This limited, individually-numbered collector’s box included a themed USB drive with DRM-free copy of the game, the official soundtrack on cassette tape, an instruction manual and Steam key, along with several other collectible items.[11][12]On February 25 2020, Galak-Z The Void was released physically on the Nintendo Switch and Playstation 4 in a 'Platinum Pack' along with Skulls Of Shogun Bone-A-Fide edition. The European release is limited to 5000 copies and each is individually numbered.
Reception[edit]
At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has received an average score of 83, based on 26 reviews indicating 'Generally favorable reviews'.[13]IGN awarded it 8.3 out of ten, saying 'While not a full-fledged roguelike, Galak-Z's superb controls and charming personality make it great.'[14]PC Gamer awarded it a score of 88%, saying 'Challenging but immaculately calibrated controls power an exciting and enormously rewarding sci-fi roguelike.' [15]
References[edit]
- ^'Galak-Z'. PlayStation.
- ^'GALAK-Z: The Void: Deluxe Edition for Nintendo Switch - Nintendo Game Details'. www.nintendo.com.
- ^'Shaun takes to Space in this Galak-Z: The Dimensional Gameplay'. GameSpot. August 30, 2013. Archived from the original on September 7, 2013. Retrieved 2014-03-11.
- ^Life, Nintendo (April 2, 2019). 'Review: GALAK-Z: The Void: Deluxe Edition - The PS4 Cult Classic Goes Portable'. Nintendo Life.
- ^ abcdeCorriea, Alexa Ray (March 7, 2014). 'Galak-Z coming to PlayStation Vita'. Polygon. Vox Media. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
- ^ abFarokhmanesh, Megan (June 10, 2013). 'Skulls of the Shogun developer releasing next game, Galak-Z The Dimensional on PlayStation 4'. Polygon. Vox Media. Archived from the original on June 11, 2013. Retrieved June 10, 2013.
- ^Funk, John (August 30, 2013). 'Galak-Z: The Dimensional PAX trailer shows anime-inspired space shooting'. Polygon. Vox Media. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
- ^McWhertor, Michael (August 7, 2013). 'Fangamer X Attract Mode show brings fine art, indie games to PAX'. Polygon. Vox Media. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
- ^Pitcher, Jenna (April 15, 2014). 'Galak-Z: The Dimensional hits PS4, PS Vita, PC 'late summer to early fall''. Polygon. Vox Media. Archived from the original on April 15, 2014. Retrieved April 15, 2014.
- ^Matulef, Jeffrey (July 14, 2015). 'Galak-Z is heading to PS4 in August, Vita version canned'. Eurogamer. Gamer Network. Retrieved July 14, 2015.
- ^'RPGamer > Mystery Box > Indiebox - Galak-Z'. www.rpgamer.com. Retrieved June 3, 2017.
- ^'The best IndieBox yet: Galak-Z: The Dimensional - Geek.com'. Geek.com. May 23, 2016. Retrieved June 3, 2017.
- ^'Galak-Z: The Dimensional: Reviews'. Metacritic. Retrieved August 17, 2015.
- ^'GALAK-Z Review - IGN'. Uk.ign.com. August 10, 2015. Retrieved February 3, 2016.
- ^'Galak-Z review'. PC Gamer. November 9, 2015. Retrieved February 3, 2016.
External links[edit]
Media related to Galak-Z: The Dimensional at Wikimedia Commons Mainstage 3 4 1.
Galak Z The Void
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